Real-time Multiplayer Game Server
A browser-based real-time multiplayer game (a simple .io-style arena game) with an authoritative Node.js server broadcasting game state over Socket.IO to a Canvas-rendered client. Learners practice server-authoritative game loops, state synchronization, and handling client input latency.
- Estimate
- ~13h
- Steps
- 6
- Completed by
- 0
- Proposed by
- codeseed.app
Socket.IO · Node.js · Canvas API
Project roadmap
- 01
Build the server game loop
~2hDesign a server-side game loop that runs at a fixed tick rate.
- 02
Handle movement and collisions
~2.5hImplement authoritative player movement and collision detection on the server.
- 03
Broadcast state updates
~2hSend efficient delta state updates to clients over Socket.IO each tick.
- 04
Build the Canvas client
~2.5hRender players and interpolate their positions between received state updates.
- 05
Add game mechanics
~2hAdd scoring, respawning, and simple AI-controlled objects to the arena.
- 06
Add input prediction
~2hAdd client-side input prediction to reduce perceived latency for the local player.
Resources
- DocsJavaScript (MDN)
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Tech stack