Real-time Chat Server with Rooms
A WebSocket-based chat server in Go supporting multiple rooms, broadcasting messages to connected clients concurrently and safely. Learners practice the gorilla/websocket library, concurrent connection management, and channel-based message broadcasting.
- Estimate
- ~11.5h
- Steps
- 6
- Completed by
- 0
- Proposed by
- codeseed.app
gorilla/websocket · goroutines · channels
Project roadmap
- 01
Set up WebSocket connections
~1.5hImplement an HTTP upgrade handler and a client struct representing each WebSocket connection.
- 02
Build the hub pattern
~2.5hImplement a central hub managing rooms and broadcasting messages to clients via channels.
- 03
Support room join/leave
~2hAdd commands for clients to join and leave rooms, maintaining per-room client lists.
- 04
Handle concurrent I/O safely
~2hUse dedicated read and write goroutines per connection to avoid concurrent access issues.
- 05
Buffer message history
~1.5hKeep a recent message buffer per room so newly joined clients see recent context.
- 06
Load test the server
~2hSimulate many concurrent clients to verify the server holds up under load.
Resources
- DocsGo Documentation
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Tech stack