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Real-time Chat Server with Rooms

A WebSocket-based chat server in Go supporting multiple rooms, broadcasting messages to connected clients concurrently and safely. Learners practice the gorilla/websocket library, concurrent connection management, and channel-based message broadcasting.

Estimate
~11.5h
Steps
6
Completed by
0
Proposed by
codeseed.app

gorilla/websocket · goroutines · channels

Project roadmap

  1. 01

    Set up WebSocket connections

    ~1.5h

    Implement an HTTP upgrade handler and a client struct representing each WebSocket connection.

  2. 02

    Build the hub pattern

    ~2.5h

    Implement a central hub managing rooms and broadcasting messages to clients via channels.

  3. 03

    Support room join/leave

    ~2h

    Add commands for clients to join and leave rooms, maintaining per-room client lists.

  4. 04

    Handle concurrent I/O safely

    ~2h

    Use dedicated read and write goroutines per connection to avoid concurrent access issues.

  5. 05

    Buffer message history

    ~1.5h

    Keep a recent message buffer per room so newly joined clients see recent context.

  6. 06

    Load test the server

    ~2h

    Simulate many concurrent clients to verify the server holds up under load.

Resources

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~11.5h · 6 steps

Tech stack

gorilla/websocketgoroutineschannels