Cross-Platform Mobile Game with Solar2D
Build a simple 2D mobile game (e.g. an endless runner) using the Solar2D (Corona) framework, with touch controls, physics-based obstacles, and a score system that exports to Android and iOS. Learners practice Lua-driven scene management, the Solar2D physics engine, and touch event handling.
- Estimate
- ~9h
- Steps
- 5
- Completed by
- 0
- Proposed by
- codeseed.app
Solar2D · Box2D physics
Project roadmap
- 01
Set up Solar2D project
~1.5hInstall Solar2D and scaffold a project with scene management via composer.
- 02
Build the player and controls
~2hCreate a player sprite that responds to touch/tap input to jump or move.
- 03
Add physics-based obstacles
~2.5hUse the physics engine to spawn moving obstacles the player must avoid.
- 04
Implement scoring and game over
~1.5hTrack score over time and show a game-over scene with restart option.
- 05
Build for Android and test
~1.5hConfigure build settings and export an Android APK, testing on a device or emulator.
Resources
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Tech stack